
// Licensed to the Apache Software Foundation (ASF) under one
// or more contributor license agreements.  See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership.  The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License.  You may obtain a copy of the License at
// 
//   http://www.apache.org/licenses/LICENSE-2.0
// 
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied.  See the License for the
// specific language governing permissions and limitations
// under the License.

/**
 * AUTO-GENERATED FILE. DO NOT MODIFY.
 */

// Licensed to the Apache Software Foundation (ASF) under one
// or more contributor license agreements.  See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership.  The ASF licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License.  You may obtain a copy of the License at
// 
//   http://www.apache.org/licenses/LICENSE-2.0
// 
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied.  See the License for the
// specific language governing permissions and limitations
// under the License.
import * as polygonContain from 'zrender/lib/contain/polygon.js';
import BoundingRect from 'zrender/lib/core/BoundingRect.js';
import { linePolygonIntersect } from '../../util/graphic.js';
export function makeBrushCommonSelectorForSeries(area) {
	var brushType = area.brushType; // Do not use function binding or curry for performance.

	var selectors = {
		point: function (itemLayout) {
			return selector[brushType].point(itemLayout, selectors, area);
		},
		rect: function (itemLayout) {
			return selector[brushType].rect(itemLayout, selectors, area);
		}
	};
	return selectors;
}
var selector = {
	lineX: getLineSelectors(0),
	lineY: getLineSelectors(1),
	rect: {
		point: function (itemLayout, selectors, area) {
			return itemLayout && area.boundingRect.contain(itemLayout[0], itemLayout[1]);
		},
		rect: function (itemLayout, selectors, area) {
			return itemLayout && area.boundingRect.intersect(itemLayout);
		}
	},
	polygon: {
		point: function (itemLayout, selectors, area) {
			return itemLayout && area.boundingRect.contain(itemLayout[0], itemLayout[1]) && polygonContain.contain(area.range, itemLayout[0], itemLayout[1]);
		},
		rect: function (itemLayout, selectors, area) {
			var points = area.range;

			if (!itemLayout || points.length <= 1) {
				return false;
			}

			var x = itemLayout.x;
			var y = itemLayout.y;
			var width = itemLayout.width;
			var height = itemLayout.height;
			var p = points[0];

			if (polygonContain.contain(points, x, y) || polygonContain.contain(points, x + width, y) || polygonContain.contain(points, x, y + height) || polygonContain.contain(points, x + width, y + height) || BoundingRect.create(itemLayout).contain(p[0], p[1]) || linePolygonIntersect(x, y, x + width, y, points) || linePolygonIntersect(x, y, x, y + height, points) || linePolygonIntersect(x + width, y, x + width, y + height, points) || linePolygonIntersect(x, y + height, x + width, y + height, points)) {
				return true;
			}
		}
	}
};

function getLineSelectors(xyIndex) {
	var xy = ['x', 'y'];
	var wh = ['width', 'height'];
	return {
		point: function (itemLayout, selectors, area) {
			if (itemLayout) {
				var range = area.range;
				var p = itemLayout[xyIndex];
				return inLineRange(p, range);
			}
		},
		rect: function (itemLayout, selectors, area) {
			if (itemLayout) {
				var range = area.range;
				var layoutRange = [itemLayout[xy[xyIndex]], itemLayout[xy[xyIndex]] + itemLayout[wh[xyIndex]]];
				layoutRange[1] < layoutRange[0] && layoutRange.reverse();
				return inLineRange(layoutRange[0], range) || inLineRange(layoutRange[1], range) || inLineRange(range[0], layoutRange) || inLineRange(range[1], layoutRange);
			}
		}
	};
}

function inLineRange(p, range) {
	return range[0] <= p && p <= range[1];
}

export default selector;